Go Back   Coldfront Forums > Pirates of the Burning sea > Main potbs forums > Tech game help
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Display Modes
Old March 19th, 2006, 05:51 AM   #1 (permalink)
Xaphod
Pirate Fishy
 
Xaphod's Avatar
 
Join Date: Nov 2005
Location: United Kingdom of Great Britain
Posts: 69
Xaphod has disabled reputation
Default Suggested system requirements: What we know so far.

So far it's unclear what kind of machine the game will run ok on, aside from a phrase mentioned in the most recent game status update
Quote:
we reduced the overhead of the game significantly so that it can now be played on 512 meg systems with ATI 9600 cards
Two things to note here:
  • No mention of similar level nVidia cards like the 5600.
  • No mention of what it looks like, just that it can be played.
I'll keep my hopes up.
__________________

Xaphod is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old April 2nd, 2006, 08:00 AM   #2 (permalink)
Xaphod
Pirate Fishy
 
Xaphod's Avatar
 
Join Date: Nov 2005
Location: United Kingdom of Great Britain
Posts: 69
Xaphod has disabled reputation
Default

Here's some additional information from our Beta Preview
Quote:
A lot of you are probably wondering about the way the game performed on my setup, which is likely considered to be the minimum system requirements for the game at present. Well, let me assure anyone with similar specs to mine should not have a problem. Self-shadowing, normal mapped characters, reflections, waves, texture detail, crew, and all running successfully and very playable at 1280x1024. The screenshots illustrating this article show how acceptable the quality is. City of Villains was jerkier overall on my machine. It ran fine in a window as well.
The only slowdowns present occurred while new areas or details were being loaded into memory. I’m informed that’s mostly to do with there only being 128mb of texture memory on my graphics card, and that if I reduced the details a bit it would mitigate that. I’m also aware that FLS will be optimising the client software further in the future. Normally this wasn’t any kind of problem but (likely because I continued to run at high detail) I have experienced a few longish slowdowns, particularly in the navigation zone. Ship to ship combat is experienced without pauses or slowdowns or jerkiness. It’s beautiful, and sounds as good as it looks. Not sure if it was myself or the devs, but I think at least one of us must've sold something important to some demon guy to get performance like that.
Quote:
I did find that the default settings of the game caused it to lag a fair bit, but with some minor tweaking it was running as smooth as anything, while the graphics remained stunning. There are clearly tweaks still to be done, but this does not feel like a game in early(ish) beta.
__________________


Last edited by Xaphod : April 8th, 2006 at 05:09 AM.
Xaphod is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump


All times are GMT -5. The time now is 08:06 PM.


Powered by vBulletin® Version 3.6.10
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.0.0 RC6