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Old August 1st, 2006, 12:13 AM   #1 (permalink)
Timefounder
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Default Build Feature -- Ritualist

General idea: I'm making a new ritualist, you are going to tell me how I should do it, and I'll post how it turns out. With the advent of new character slots, this may be able to become a recurring feature, assuming there is enough interest (I will choose other characters).
Please post suggestions for Ritualist builds for me here in the following form:

Skills

Attributes (Optional section)

Explanation / How to Play

Items (Optional Section)

For this time, the build should work for something I'm already familiar with. Therefore, it should be designed to be viable most everywhere from Senji's Corner to Maatu Keep, using only this character, 7 henchmen, and some patience. I'll be adding in real people for missions.

I just started the character today; you have until I reach Senji's corner (At least a week, I'll go slow for you) and can change my secondary to fit the build. If you're having me use an elite skill, give something to use until I can get it.

When I get to Senji's I'll choose my favorites from your suggestions and then put up a vote.

Winning builder gets to write a strategy guide on that build to be posted on this site and credited, as well as a 5 platinum bonus.

Keep in mind that I'll be more tempted to like builds that are inventive, rely on lots of spirits, don't use lots of expensive runes, and deal damage (since I'll be playing with henchmen).

Good luck, and feel free to say hello to Koshari Mirabel (My Ritualist) as she waits for a build!

Edit: Just to clarify, you don't need to tell me every skill, the exact attributes, which armor piece to put which runes in, etc. All I want is a good idea of where to take the character. Also, give me a rez skill, a self heal and room for signet of capture when applicable. And I have a Minion Master already, so don't take that route.
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Last edited by Timefounder : August 1st, 2006 at 12:30 AM.
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Old August 2nd, 2006, 04:11 PM   #2 (permalink)
Kazir Natuk
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Smile hehe I love rits

Quote:
Originally Posted by Timefounder
General idea: I'm making a new ritualist, you are going to tell me how I should do it, and I'll post how it turns out. With the advent of new character slots, this may be able to become a recurring feature, assuming there is enough interest (I will choose other characters).
Please post suggestions for Ritualist builds for me here in the following form:

Skills

Attributes (Optional section)

Explanation / How to Play

Items (Optional Section)

For this time, the build should work for something I'm already familiar with. Therefore, it should be designed to be viable most everywhere from Senji's Corner to Maatu Keep, using only this character, 7 henchmen, and some patience. I'll be adding in real people for missions.

I just started the character today; you have until I reach Senji's corner (At least a week, I'll go slow for you) and can change my secondary to fit the build. If you're having me use an elite skill, give something to use until I can get it.

When I get to Senji's I'll choose my favorites from your suggestions and then put up a vote.

Winning builder gets to write a strategy guide on that build to be posted on this site and credited, as well as a 5 platinum bonus.

Keep in mind that I'll be more tempted to like builds that are inventive, rely on lots of spirits, don't use lots of expensive runes, and deal damage (since I'll be playing with henchmen).

Good luck, and feel free to say hello to Koshari Mirabel (My Ritualist) as she waits for a build!

Edit: Just to clarify, you don't need to tell me every skill, the exact attributes, which armor piece to put which runes in, etc. All I want is a good idea of where to take the character. Also, give me a rez skill, a self heal and room for signet of capture when applicable. And I have a Minion Master already, so don't take that route.
*answer:
k ... best is to double up ...ie take communing and restoration (as you want res) ....... take your communing attributes to 11/12, and restoration to 9/10. Equip .... ***dissonance, union, pain, shelter, flesh of my flesh, cap skill, . *then ...... On attack raise dissonance immediately, followed by union, then shelter, if the fighting is getting tough .. ie your bar drops to 50% raise your pain spirit and move away out of the line of attack. *recover and start the sequence all over again .... it worked for me till the end of factions, hope it helps you lol. there is space for 2 skills on your bar - I would go for monk - but it is up to you, if you get monk you won't need flesh of my flesh.
hehe enjoy
Nat The Berry (rit/mo) ...gl
my skills at the moment : Dissonance, union, pain, shelter, spirit light (heals party members very very quickly ... very helpful), res, JJameis gaze, cap
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Old August 3rd, 2006, 07:42 PM   #3 (permalink)
Timefounder
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Default Closed from no interest. (Unless I get floods of emails asking to reopen)

This hasn't generated much interest, and as I thought about it, there wasn't too much to say. I'll be rethinking and come up with something similar that has more room for creativity.

Thanks to Kasir for the effort (who will recieve the platinum bonus if wished, as there were no other submissions before I got too impatient).

I know this is ending earlier than I said, but it's just not going to work out well.
If you did come up with something really awesome and inventive, feel free to email me (Contact us link at gw.coldfront.net) and I may be able to post your guide.
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Old January 30th, 2007, 05:59 AM   #4 (permalink)
TVT
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Default

I need some tips also.
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Old January 31st, 2007, 12:46 AM   #5 (permalink)
Timefounder
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Here's a rough sketch of the build I'm using now. When it works, it's amazing, and when it doesn't, it's pretty fun and interesting.

Animate Bone Minions, Boon of Creation, Explosive Growth, Mend Body and Soul, Flesh of my Flesh, Recuperation, 2 optional slots.

Optional slots turn into things like Death Nova when I feel like being tedious, some sort of healing spell in restoration if I want that, and signet of Capture. Soon Preservation will snag my elite slot.

10+2 Restoration, 8 or 10 Death Magic, and enough Spawning power to get 6 or 7 energy from Boon of Creation.

The plan of the build is to use heals until something dies, then use Animate Bone Minions with your enchantments (boon and explosive) on you, for 100 AOE damage, 12-14 energy, and 100 hp to you. Optionally, you can then cast Death Nova on the bone minions for extra damage when they die.

I'll be trying Jagged Bones as my elite once I'm far into Nightfall.

This build is not suggested for playing with a Minion Master in the group. Nor does this Ritualist play like a Minion Master. It reminds me most of my early days of monking in presearing where I used heals and smiting prayers. Only now, the heals are in less quantity and the damage is better.
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Last edited by Timefounder : January 31st, 2007 at 12:50 AM. Reason: Made comment on MM vs Rit minion exploding
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