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| #idle-like-a-fox Welcome to our Idle RPG, for more information see http://idle.coldfront.net, the most lazy RPG on the internet.. Wanna join in ?, hop on irc.coldfront.net and join our channel.. |
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#1 (permalink) |
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Luke warm
![]() Join Date: Aug 2004
Location: Charleston, SC USA
Posts: 8
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Alright.. there is always a consequence for every action.. but in Idle RPG its one sided...
Whoever starts the fight is who gets the effect, be it good or bad.. Example: BillyBob [77/585] has come upon UsErX [378/398] and been defeated in combat! 0 days, 07:33:40 is added to BillyBob's clock. Poison [109/519] has challenged Malard [199/355] in combat and lost! 0 days, 13:41:19 is added to Poison's clock. Flash [222/269] has challenged Grosvenor [83/467] in combat and won! 0 days, 01:10:10 is removed from Flash's clock. ETC ETC.. Now, lets take the first example .. Since UsErX won the battle, shouldn't he get a bonus for winning? And in the last example, shouldn't Groswenor feel the shame for losing in combat? Even if the total time has to be split evenly amongst the two people (or more in team battles) then so be it.. I'd rather get every bonus as much as possible.. and rather see everyone else suffer as much as possible (in the game that is :P).. Oh yeah, and how about some more statistics on the website? Just small queries like, when viewing a profile of someone.. show how many team battles they've participated in (and how many won/lost).. or how about who they've fought against and whiether they've won or not.. and how many times they've fought against that person? I can go on and on.. but I think you get the general jist..
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Rabid Bunnies will overtake you! |
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#2 (permalink) |
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Coolest admin on the net
![]() Join Date: May 2004
Posts: 341
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I think that's a good idea. Nika?!?
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FrostByghte - frostbyghte@coldfront.net The all unknowning and never powerful FrostByghte!!!
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#3 (permalink) |
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Frozen roleplay addict
![]() Join Date: Jun 2004
Location: Roebling, NJ
Posts: 146
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All of the stat ideas are possible, and should be easy to do. Having combat affect both people's times would require some serious coding changes. I might be able to do it, when I have time.
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#4 (permalink) |
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Coolest admin on the net
![]() Join Date: May 2004
Posts: 341
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Ah
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FrostByghte - frostbyghte@coldfront.net The all unknowning and never powerful FrostByghte!!!
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#5 (permalink) | |
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Luke warm
![]() Join Date: Aug 2004
Location: Charleston, SC USA
Posts: 8
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Quote:
=P
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Rabid Bunnies will overtake you! |
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#6 (permalink) |
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Coolest admin on the net
![]() Join Date: May 2004
Posts: 341
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One of these days I'll read 'em honest.
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FrostByghte - frostbyghte@coldfront.net The all unknowning and never powerful FrostByghte!!!
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