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#1 (permalink) |
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Freezer fresh
![]() Join Date: Jan 2006
Location: Adelaide, Australia
Posts: 111
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Ok, so I've been a bit of a fanboy over the last nine months but I've had enough of the constant changes made to the game in the name of balance or economy checks.
How is it that farming areas can be open for exploitation for 9 months straight only to then be changed instantly? Players make decisions on how to play by what they are faced with. I chose to farm every now and again to gain cash to buy better looking armour & dyes after getting perfect weapon sets for all of my characters but tbh i found most farming areas dull and couldn't farm for long stretches of time. I also made decisions on what crafting materials to keep based on the ease in which they could be replaced through activities with which i was familiar. With griffon farming having been so easy (and efficient with my W/Mo build) I did not keep any feathers in storage, nor much cash as it was easily replaceable through a few runs. With a lack of end-game content for PvE Focused players the emphasis for many has been building up cash balances, saving for fissure of foe armour but for me I emptied my vault on a superior absorbtion rune for my warrior (70k), a new set of 15k armour (60k + materials) for that same warrior, a victos battle axe (45k) and was scammed out of a measly 90k by some low-life (note to all - don't trade when tired and take your time to check the offer). So having sunk all of that cash and having a week with no net access I figured I do a couple of runs to boost the dwindling reserves only to find that the area which was physical damage only is now full of necros - interesting move by the devs. So let us take a review of farming locations: Riverside Province - players made cash rune farming = made more difficult/impossible North Kryta Provinve - players made cash rune farming = lowered drop rates to almost nothing Lornars Pass - players made cash running = made insanely difficult/impossible Prophet's Path - players made cash killing griffons for steady cash per run and occasional great weapon drops = added insane amounts of necros which kill griffons before players can get to them, made soloing impossible Underworld - players made cash soloing certain areas = made soloing impossible. Dreadnought's Drift - players made cash picking up perfect rares from the boxes = lowered drop quality To me the greatest thing about the game was that you could play how you choose, the game had that freedom. I feel that the freedom to do the things I wanted in game have been removed....thanks Anet but please stop messing around with the game - it was good to begin with but if you feel the need, mess it up early before the economy is completely screwed.
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#3 (permalink) |
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Room temp
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Agreed with Sieg, i did 3 runs there yesterday and got a golden short bow, a golden raven staff and a golden righteous maul and 3 red and 2 blue dyes (and some tusks ^^) the rest i sold to the merchant and got about 1,5k off of it in 20 mins
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Woo its me again!! |
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