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Old August 3rd, 2006, 12:59 PM   #1 (permalink)
master zoa
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Thumbs up any1 think this build will work

BEAST MASTER MO/R

here r the set skills for now.

Healing Breeze
Enchantment. For 10 seconds, target ally gains +(Min: 3 - Max: 9) Health regeneration.

Retribution
Enchantment. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source - maximum (Min: 5 - Max: 20) damage.

Shield of Judgment (Elite)
Elite Enchantment. For (Min: 8 - Max: 20) seconds, anyone striking target ally with an attack is knocked down and suffers (Min: 5 - Max: 50) damage.

Strength of Honor
Enchantment. While you maintain this Enchantment, target ally deals (Min: 1 - Max: 10) more damage in melee.

Charm Animal
Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.

Comfort Animal
Skill. You heal your animal companion for (Min: 20 - Max: 104) points. If your companion is dead, it is resurrected with (Min: 10% - Max: 58%) Health and all your skills are disabled for 8 seconds.

Feral Lunge
Pet Attack. Your animal companion attempts a Feral Lunge that deals +(Min: 5 - Max: 20) damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for (Min: 3 - Max: 25) seconds.

Predator's Pounce
Pet Attack. Your animal companion attempts a Predator's Pounce that deals +(Min: 5 - Max: 20) damage. If that attack hits, your animal companion gains (Min: 5 - Max: 50) Health.


IF ANY1 HAS ANY IDEAS TO MAKE IT BETTER, PLZ LET ME KNOW.

Last edited by master zoa : August 3rd, 2006 at 01:10 PM.
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Old August 9th, 2006, 05:12 PM   #2 (permalink)
Timefounder
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Default My thoughts

Healing Breeze: This skill is really energy intensive, which makes it hard to use with the enchantments you're maintaining. As you have comfort animal as a pet heal, I assume this skills is for yourself or others. Consider putting some points into Divine instead of Healing and use Healing Touch.

Retribution: I first rated this as worse than Strength of honor, but your bet is unlikely to be attacking as much as it's being attacked. Watch the damage on it, as it may be somewhat low as pets get good armor.

Shield of Judgment: Hard to get better than this for damage and damage control. Don't be afraid to use it on yourself if you're being attacked.

Strength of Honor: Retribution is better if your pet is being hit for more than 3 x Strength of Honor damage in the time an attack would take. Consider: Judge's insight (testing for which would deal more damage), no change, Signet of Devotion, or Watchful Spirit.

Charm/comfort animal: Good

Predator's pounce: Good

Feral Lunge: It looks mostly like you'll be relying on smiting prayers for your damage, since they will hit multiple targets. Therefore, Feral Lunge is not as good as something to keep your pet alive. Symbiosis might help you do that if you've kept enchantments, as would any of the Divine prayers skills I've recommended.

The general changes I think you should do is reduce the number of maintained enchantments and use more efficient skills.

A good attribute setup seems like 12 Beast Mastery, 9 or 10 base Smiting prayers, with a major rune or better and a smiting head design. This leaves the rest based on your skill choice in Divine and Healing. If you are using Healing Touch, 2 points in healing is worth 1 in Divine. Use Minor runes for Healing and Divine.

If you are being attacked, run away; monks have horrible armor and you aren't setup to heal well enough.

If your retribution damage isn't hitting the cap on your smiting prayers consider taking some points out and adding to Healing or Divine.

Carry a longbow as a weapon switch to tell your pet when to attack and what.

My Mo/R was a healer who carried Feral Lunge, Charm Animal, and Revive Animal.
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Old August 15th, 2006, 03:17 PM   #3 (permalink)
master zoa
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wouldnt orison of healing be a better skill than healing touch. it would heal more.
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Old September 6th, 2006, 09:01 PM   #4 (permalink)
Timefounder
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Default Orison vs Touch

Orison is for ranged healing, Touch is for monk primaries healing himself. Which you use for this build depends on how many points you're spending on healing, and how many of those are useful. Touch is for when you've invested in Divine Favor more, or all your healing is for yourself. It heals less base than orison, but doubles the Divine Favor bonus (3.2 per attribute level, I believe).
Work out for your own build which is better.
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