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| The Disembodied Think Tank Discussion area for KoL development idea's |
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#11 (permalink) |
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KoL Site Manager
![]() Join Date: Mar 2006
Location: Philadelphia, PA
Posts: 316
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Hey now. Let's play nice, kiddies. Grim, there's an edit button on all of your posts, you can just click on it if you've got something to add to your last statement. No big deal
And great sig/avatar, by the way. It's a shame they ended the series.
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#12 (permalink) |
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Luke warm
![]() Join Date: Aug 2007
Posts: 1
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So.... here are the new ideas for classes.(3 pairs)
The first pair are the Techician-Magician and Pixel Phantom. The second pair are the Bee-man(female would be Bee-Girl) and Human wasp. The third pair are the Necro stuffer and the shadow sticher. |
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#13 (permalink) | |
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Luke warm
![]() Join Date: Jul 2007
Posts: 4
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#14 (permalink) |
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Luke warm
![]() Join Date: Aug 2007
Posts: 3
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I think its pretty safe to say Kingdom of Loathing will NEVER have any new classes. Jick and the rest of the Asymmetric crew have stated this many times on their weekly radio show and the official Forums.
I read the sticky on this thread and I thought this Forum was supposed to be about INTELLIGENT game discussion. The only intelligent thing I've seen in this thread is that your ideas would never happen, you can't just make 1 new class, and you would need more stats. I like KoL being a simplified RPG-style game. It is full of witty humour and pop culture references. You people disgrace this forum by posting in it. thoughts |
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#18 (permalink) | |
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Luke warm
![]() Join Date: Mar 2008
Location: Texas, USA
Posts: 1
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Oops, wait a minute, we kinda have that now with banking skills and the like. Also by taking a Moon Sign different from the norm. (eg. Blender/PM) |
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