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#23 (permalink) |
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Luke warm
![]() Join Date: Oct 2009
Posts: 8
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How about after-ascension classes? (tier 2 classes in usual games)
Chiverian, (ascended from pastamancer or seal clubber) Yeti Whisperer, (ascended from turtle tamer or disco bandit) Pirate Assassinator, (ascended from seal clubber or disco bandit) Bugbear Tracker, (ascended from turtle tamer or sauceror) Spice Rack Slayer, (ascended from sauceror or accordion thief) Hobo Chef, (ascended from accordion thief and pastamancer)
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#24 (permalink) |
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Luke warm
![]() Join Date: Oct 2009
Posts: 8
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Grim Reaper heres a haiku
I know I'm sorry ok I posted this like 3 weeks ago Please just shut your traps for once How about a moon-based class? werewolves would be nice
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This signature has been nuked by Bob Last edited by firemario876 : October 3rd, 2009 at 12:24 PM. |
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#25 (permalink) |
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Luke warm
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I think that it would be really cool if the dev team created a new swath of classes that have two main stats and the third is particularly weak.
Instead of needing "x" in your main stat to go to new areas, it should alternate so that you are forced to do both. And I think that mysticality attacks based off of muscle stats would be cool. For added depth you could make really good attacks for, say, myst attacks based off muscle and another myst attack based off of moxie stat so that it would be really difficult to get both moves to be very powerful.
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