Tindalodoodle: Revised
So I had (what I thought was) an interesting idea. What if the familiar found in the 'Teleportitis-Only' Zone attacked enemies in combat from different zones in the game into the zone you are currently fighting in? This mechanic could possibly calculate damage based on the number of players currently playing (i.e. logged on) who last adventured in the randomly determined zone (i.e. the zone from which the attack emanates).
Here's how it might work: Zinthos, the Tindalodoodle, attacks the Procrastination Giant from The Spooky Forest, doing X damage (possibly spooky damage, the elemental bias of that zone).
X = (0.1 damage * pound) * (current players in The Spooky Forest)
The number of players in Zone N may have to be normalized so that the familiar doesn't cause unholy damage. Also, the number may not be a straight calculation, but maybe a measurement taken from thresholds of players in certain ranges ... this would prevent players from logging on multis to just sit somewhere to increase average damage. Keep in mind that a Tindalodoodle attacking from a place where no-one is would probably result in a message indicating that the hound was "Too lonely" or "Lacking morale support" or "Too busy trying to get attention from you to mete out the killing."
I feel like this would be a fun way to know where other players in the game are at any given time. And it would be amusing (possibly) for Jick to write attack descriptions regarding the many areas of the game. Remember: if the attack-from location is randomly determined, there's no way (that I can think of) to break the damage caused and abuse the familiar.
Maybe on very rare occasions the familiar could cause a new item to semi-rarely drop if the familiar comes from a currently inactive zone like the Spectral Pickle Factory or similar place. There could also be fun referrences to KoL history, as the familiar can travel through time and space. Heh, maybe he brings you a stick that you threw to him in the future or something weird like that. That'd be sort of cool if we had a time-paradox quest built into NS-15, but I don't know if it would be cool to HAVE to get this familiar to get a quest item or the like.
--- Cthulhu Kid
P.S. Thanks to those folks posting on this thread about the ideas and whatnot. We may not be accomplishing anything, but I'm glad people are at least enthusiastic about the game and the what-ifs.
Last edited by Cthulhu Kid : January 20th, 2009 at 05:18 PM.
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