Quote:
Originally Posted by MrsWoman2
Elemental traps for PvP, all have an extra advantage:
Minifridge: lowers chances based on cold resistance. You can get one base booze and early-game food a day.
RECIPE: Box-in-the-box+magical icecubes= Double icebox+extension cord= powerless fridge+solar panel outlet thingy=minifridge
Campfire: lowers win chance based on hot resistance. Can't think of second use.
Recipe: Can't figure that out either.
Siegeproof sleazewall: lowers chances based on sleaze (and, to a lesser extent, hot) resistance. Gives a special effect: Greased Hair.
RECIPE: Vat of hair oil+ phial of hotness= magical oilvat+brick wall (not made of multiple bricks, not sure how you do get it though)=small siegeproof sleazewall+brick wall= Siegeproof sleazewall
May remain after ascension. If it does, congrats, it's permanent.
Cant list any more, GTG
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how about for the second use for the camp fire be hot (insert body part here)
you stick your (insert body part here)near the flames and it gets to close.
Burnt head-1 hp every turn +5 mysticality
Burnt Hand-1 muscle +5 hot damage
burnt foot+8 moxie every 3 turns you waste a turn"dancing"
burn something: gain random piece of one of these foods(cooked marsh mellows,Slightly charred steak, or burnt walrus)