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Originally Posted by Timefounder
General idea: I'm making a new ritualist, you are going to tell me how I should do it, and I'll post how it turns out. With the advent of new character slots, this may be able to become a recurring feature, assuming there is enough interest (I will choose other characters).
Please post suggestions for Ritualist builds for me here in the following form:
Skills
Attributes (Optional section)
Explanation / How to Play
Items (Optional Section)
For this time, the build should work for something I'm already familiar with. Therefore, it should be designed to be viable most everywhere from Senji's Corner to Maatu Keep, using only this character, 7 henchmen, and some patience. I'll be adding in real people for missions.
I just started the character today; you have until I reach Senji's corner (At least a week, I'll go slow for you) and can change my secondary to fit the build. If you're having me use an elite skill, give something to use until I can get it.
When I get to Senji's I'll choose my favorites from your suggestions and then put up a vote.
Winning builder gets to write a strategy guide on that build to be posted on this site and credited, as well as a 5 platinum bonus.
Keep in mind that I'll be more tempted to like builds that are inventive, rely on lots of spirits, don't use lots of expensive runes, and deal damage (since I'll be playing with henchmen).
Good luck, and feel free to say hello to Koshari Mirabel (My Ritualist) as she waits for a build!
Edit: Just to clarify, you don't need to tell me every skill, the exact attributes, which armor piece to put which runes in, etc. All I want is a good idea of where to take the character. Also, give me a rez skill, a self heal and room for signet of capture when applicable. And I have a Minion Master already, so don't take that route.
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*answer:
k ... best is to double up ...ie take communing and restoration (as you want res) ....... take your communing attributes to 11/12, and restoration to 9/10. Equip .... ***dissonance, union, pain, shelter, flesh of my flesh, cap skill, . *then ...... On attack raise dissonance immediately, followed by union, then shelter, if the fighting is getting tough .. ie your bar drops to 50% raise your pain spirit and move away out of the line of attack. *recover and start the sequence all over again

.... it worked for me till the end of factions, hope it helps you lol. there is space for 2 skills on your bar - I would go for monk - but it is up to you, if you get monk you won't need flesh of my flesh.
hehe enjoy
Nat The Berry (rit/mo) ...gl
my skills at the moment : Dissonance, union, pain, shelter, spirit light (heals party members very very quickly ... very helpful), res, JJameis gaze, cap