Roleplay ability will be there in guildwars, just slightly different than what people are used to. I see much oppertunity for a guild to roleplay, but the roleplay would have to be combat oriented, as the nature of the game leans toward pvp.
Currently guilds get a "guild hall" that they can customize with npc's, but there isn't any player housing in the world that can be purchased.
Currently there are no siege engines.
You can pre-order GW at multiple stores, usually for 5 or below, and play the first weekend of every month until release.
To compare WoW and GW I'll do it bluntly, WoW is far superior in the PvE, fighting mobs/dungeon crawling department. WoW has an elaborate quest system that is very refreshing, and the world is absolutly gigantic.
GW is more focused on PvP and player conflict. The PVP in GW blows WoW out of the water.
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